Xena Greek Mythology - A Nice Academic Meta-Narrative And A Hilarious Creative License

Xena Greek Mythology – A Nice Academic Meta-Narrative And A Hilarious Creative License

Posted by September 23, 2016 Comment

Dynamite has sent over a Writer 2 Writer interview where Michael Uslan, writer of Lone Ranger/Green Hornet #3, talks with writer Genevieve Valentine about Xena #6, both on sale now. Photo cover and interior art by Julius Gopez.

xena201606covaphotoMICHAEL USLAN: How important to you as a writer here is knowing and understanding mythology? How much of it were you familiar with through your education and how much did you have to research?

GENEVIEVE VALENTINE: I know a little mythology – though of course, the glory and danger of mythology is that it’s a narrative warren you can disappear into and never come out of, so you’re never really done arguing the nature, translation, and interpretation of any given set of myths. The particular brand of Greek mythology that Xena subscribes to, in which fantasy and reality exist side by side, is both a nice academic meta-narrative and a hilarious creative license.

MU: How much of your story and characterizations are dictated by the TV series and how much latitude do you have creatively to bring new ideas and perspectives to the original literary property?

GV: Xena and Gabrielle’s characters were the crux of the show, so their characterization is always the primary concern; without them, it’s just a world of Greek and Norse gods arm-wrestling and peasant villages getting their open-air markets beat up every week. Luckily, by this point in the series they’ve been through so much and are negotiating such fundamental aspects of themselves that it’s easy to play on that. Just putting them on different sides of an ethical question will generate ideas and perspectives that push the story.

xena2016006int1MU: You have an incredible knack at taking something from ancient history and making it feel and sound contemporary while still respecting the integrity of the property and the characters. What aspects of the craft of writing do you employ to pull this off so successfully?

GV: Thank you! I think what it boils down to is just working to connect cycles of power; the tactics people use to achieve and maintain power change less than we think across millennia, which is depressing, but helps when you’d like to imagine Augustus Caesar. It also helps that Xena had plenty of antagonists who were firm believers in their own rightness; they put Xena and Gabrielle through their paces in more than just battle tactics, and made them confront some truths about the world and themselves. I definitely thought Augustus would have ended up just that sort of ruler: wanting the best, doing what he thinks is necessary.

MU: Clearly, humor plays an important part in your story and characterizations. What are the challenges for working humor into the stories?

xena2016006int2GV: Humor is such an integral part of the show, you definitely have to keep that in mind. But there’s such a wide range – slapstick to bone-dry – that you can approach it from a lot of angles. I always loved the gallows humor the show used in dark moments, and the smaller beats of comedy that built over the course of the show as a result of long acquaintance with the world and its characters. (Gabrielle and Ares were one of my favorite dynamics in this arc, for precisely that reason; they’re so begrudging even when they’re on the same side, and they’ve only recently come to any sort of friendly understanding.)

MU: How do you make a comic book series like this appeal to readers who may have never seen an episode of the Xena television series?

GV: I think I got something of a pass, given that it’s Xena. By now we’re at a level of cultural saturation that even someone who’s never seen the series knows Xena herself, and the overall tone and approach; by the time someone’s appeared on The Simpsons you can relax a bit in terms of name recognition. That said, I definitely jumped into a moment in the show continuity that only established fans would probably have seen. The early sixth season, after the Twilight of the Gods, is such an amazing storytelling point with a lot of points to sneak in some secret history, but at the same time, half the Greek pantheon is dead, Xena and Gabrielle just woke up from a 25-year enchanted sleep, and the kid who’d helped them out once is now Augustus Caesar, so I appreciate any reader willing to pick all that up and run!

xena2016006int3MU: Did you either choose the artist or have input into the selection of the artist? How exactly do you work together and communicate?

GV: Julius actually stepped into the run on incredibly short notice after Ariel had to leave the project; he’s been incredibly patient with my ridiculous amount of detail on blocking and/or Roman house murals, and I love the cinematic sensibility he brings to this finale.

MU: In what ways does the colorist impact the graphic story-telling?

GV: For an issue like this, particularly, the colorist is crucial. Nanjan does an amazing job of translating action and mood in this issue – especially since neither Xena nor Gabrielle is in their trademark duds, so all the character design has to be established on the fly.

MU: The nature of the relationship between Xena and Gabrielle is quite blatant in the story. Was it that way in the TV series or have you allowed it to evolve in your work?

xena2016006int4GV: Certainly by this point in the series (my story maps into the early sixth season), I think nobody was in the dark about their relationship – innuendos aside, by the sixth season they were basically stopping strangers on the street to talk about how much they were soulmates who loved each other and were forever part of one another’s lives. When Rachel and I were going over this arc, their connection was one of the things we both loved about the series; it was such a mature partnership where arguments still had that base of respect. I’m absolutely thrilled that we got to get some of that affection in the series, including one awesome old-fashioned clinch in this issue in the middle of a Roman coliseum – the sort of pulp playground Xena always loved.

(Last Updated September 23, 2016 3:29 pm )

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About Dan Wickline

Has quietly been working at Bleeding Cool for over three years. He has written comics for Image, Top Cow, Shadowline, Avatar, IDW, Dynamite, Moonstone, Humanoids and Zenescope. He is the author of the Lucius Fogg series of novels and a published photographer.

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