Pinnacle Entertainment Group, the fine folks behind the Savage Worlds role-playing game, is about to make it a whole lot easier for people to create RPG settings!
The Savage Worlds Adventurer's Guild will go live on January 22nd, and will give creators access to the tools needed to bring their own Savage Worlds adventures to life!
Next Tuesday, January 22nd, the new Savage Worlds Adventurer's Guild goes live offering you (yes, YOU) the opportunity to create new and original content using the Savage Worlds rule system and sell it on OneBookShelf platforms like DriveThruRPG.com, DriveThruCards.com, DriveThruFiction.com, DriveThruComics.com, and WargameVault.com.
So, if you have that long-gestating Luchadores VS Dragulas game kicking around in the back of your head, you'll be able to work it into the Savage Worlds rules system, sell it online, and keep a chunk of the money for your hard work. The best part? You'll retain the rights to your creation!
Unlike other community content programs, creators will retain the rights to the material they publish and once you activate your Savage Worlds Adventurer's Guild title for public sale, your account will begin to accrue a 60% royalty every time your title sells.
Pinnacle is also allowing creators to use the Savage Worlds Fan License to publish any material that will be offered to the community free of charge, so if you just want to have some fun and get a game out into the interwebs, this is your time!
Savage Worlds is one of our favorite RPG systems; it's highly adaptable to any setting or genre, and the support for the community is top notch. We'll be reviewing the new edition shortly, but we assure you it's really good! So good, in fact, that we keep getting distracted and creating new settings. If you'll excuse us, our Scooby Doo: Fury Road setting isn't going to write itself.