The Exiles have been approached by a man called the King, the T’Challa of this strange Old West dimension in which the team has found themselves. With the King and equipment supplied by Moira MacTaggert, Blink, Valkyrie, and Wolvie go to stop the Magnus Gang and save Iron Lad. Unfortunately, Magnus isn’t the head of his own gang. There is another figure controlling Magnus, and this man is just as powerful.
Exiles #7 sees another return of classic members in addition to this Old West war against the Magnus Gang and its leader. The conflict against the Magnus Gang is a solid plot, and it’s used as an opportunity to once again show how closely this new team of Exiles has bonded.
That said… there is another death in this issue, and it feels unearned. This book has a history of blowing through its membership, but this one doesn’t sit right with me.
That is a significant problem, but the rest of the book still gels well. The revealed leader makes sense, and it is a nice twist for the story. We get to see a nice showing of the team’s abilities, and the pacing is solid and never gets too bogged down.
Rod Reis is the main artist on this book again, with Lee Ferguson covering the final two pages. Reis imbues the comic with a bit of surrealism while still fleshing out the environment and detailing enough so that the book feels grounded. Ferguson’s work is less surreal but suits the book nonetheless. Finally, Reis’s color work is well blended and balanced and gives the book a distinct atmosphere.
Exiles #7 is a strange and fun adventure hampered slightly by a character death that feels unnecessary and unearned. Regardless of that flaw, the remainder of the book is still very enjoyable and worthy of a recommendation. Check it out.
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