Perhaps the worst part of RollerCoaster Tycoon is the fact that you can’t really experience your coasters. That’s where RollerCoaster Tycoon Joyride comes in. Joyride lets you build and ride on your screaming metal deathtraps. With the fringe benefits of bombs, targets to shoot at, multiplayer modes, and VR functionality.
You don’t need to play Joyride in VR, but it is fun if you do. Granted, the combination of VR and roller coasters is not for those with a weal stomach. Every sharp turn caused my brain to lurch sideways because of the quick change in perspective that no part of my body was ready for. VR and RollerCoaster Tycoon sound great, until you remember the motion sickness warnings for each. Combine them and the results can be positively sickening.
The shooting was interesting. I’m not entirely certain why shooting targets and traps was added to Joyride, but the experience is the kind of thing you’d expect of a theme park. You do need to aim, you don’t just shoot where you look, which is pretty nice.
I didn’t get a chance to experience the track editor, but the Atari rep walking me through the game assured me it was pretty easy to work with but that is far from a guarantee. The game does not have a park management sim component at all. You build the coasters and then ride them. That’s all. Personally, Joyride is everything I’ve ever wanted of a RTC game, but then I am not a simulator type of girl.
Of course, you don’t need to play Joyride in VR, it wasn’t designed for VR in the first place, but it does work decently well. However, we know non-VR specific games often end up being the worst offenders on the motion sickness scale. So no one will blame you if you take the path of least vomiting and don’t break out the VR rig for it.
RollerCoaster Tycoon Joyride is slated to release on PlayStation 4 in Spring of 2018.