GDC 18 Archives

Cracking Skulls Takes on New Meaning in Headsnatchers
IguanaBee and Iceberg Interactive's Headsnatchers is so well named, we're kind of in-awe of it. The first thing you do with a Headsnatchers match is choose your head, which is the only way you can identify yourself, as everyone has the same nondescript body.
Kaet Must Die
Strength in Numbers' indie horror puzzle game Kaet Must Die is just difficult and jump-scare infested enough to be a shoe-in for Twitch fame. Every single thing you do wrong in Kaet Must Die will end in, you guessed it, instant death.
Could Improbable's SpatialOS Change the Indie Games Market?
Indie games are all over the place these days, but one of the major design hurdles for indies is the ability to support large multiplayer environments. So in comes Improbable and their SpatialOS SDK. SpatialOS is a cloud based, multi-platform game hosting tool that eschews the traditional server structure.
Feeling the Call of the Endless Open Road in Night Driver Mobile
Atari's mobile version of Night Driver is much, much the opposite of Tempest 4000. Where Tempest stuck to the old formula, Night Driver shakes things up. Its still in closed testing, but the game build Atari were showing off at GDC is fully playable,and looks polished.
Tempest 4000 is So Retro it Might be a Bad Thing
Llamasoft and Atari's Tempest 4000 is a brand new Tempest, but it looks and feels like the Tempest you know and love. Its got the same barebones design, same gameplay style, and even the same feel.
Sega Reveals the Secret Origin of Sonic the Hedgehog at GDC
Sega had always intended for their hedgehog mascot to appeal to Americans, but until today, we didn't know just what inspired the company to create the blue, mammalian speed-enthusiast. It turns out, our favorite hedehog has a pretty interesting secret origin that traces back to WWII.