Harebrained Schemes’ Mitch Gitelman Says The Mechanics Of Destiny Were Taken From Hated 2007 Shadowrun Game

Posted by March 4, 2017 Comment

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Harebrained Schemes, the developer behind the rebooted Shadowrun franchise and the upcoming Battletech reboot, was on hand at Emerald City Comic Con for a panel appropriately called “From Shadowrun to BattleTech: Refreshing Beloved Franchises.” Speaking about the poorly received 2007 game Shadowrun, Hairbrained co-founders Jordan Weisman and Mitch Gitelman said that the game would have been successful if it were called anything other than Shadowrun, as its gameplay bore little resemblance to the beloved tabletop game, or to an RPG at all. But according to Gitelman, who headed up the defunct FASA Studios that developed Shadowrun for Microsoft, the gameplay did become successful, albeit for a different title by another title.

“The mechanics on that game became Destiny,” Gitelman said.

Dammmmmmmnnn! Did you hear that, Bungie?!

Thankfully, Gitelman and Weisman were more successful with Harebrained Schemes’ Shadowrun revival trilogy, and excitement is high for them to bring back Battletech as well. You can still back the Battletech reboot at BattletechGame.com, which gets you into the looming beta, if you’re interested.

(Last Updated March 4, 2017 7:04 pm )

About Jude Terror

A prophecy says that in the comic book industry's darkest days, a hero will come to lead the people through a plague of overpriced floppies, incentive variant covers, #1 issue reboots, and super-mega-crossover events.

Scourge of Rich Johnston, maker of puns, and seeker of the Snyder Cut, Jude Terror, sadly, is not the hero comics needs right now... but he's the one the industry deserves.

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