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Get The Low-Down On Bastion, Mercy And D.VA's New Overwatch Buffs Here

Overwatch

Over the last week few weeks, talk of major buffs to Bastion in Overwatch have been floating around. The character is a very basic tool in the game and right now is lacking a fair bit of versatility.

However, we now have a good look at those changes, and they are even playabe. Now in the PTR, a new patch is being tested, as well as a couple buffs to Mercy and D.VA too. Bastion has seen by far the most work though and it seems he will now be more viable out of Sentry mode too.

For a full list of changes, here is the low-down.

Bastion

  • Configuration: Sentry
    • Deploy time decreased from 1.5 seconds to 1.0 second
    • Bullet spread increased by 50 percent
    • Bullet spread is always at maximum (it no longer increases as the weapon is fired)
    • Magazine size increased from 200 to 300
    • Headshot damage multiplier has been removed
    • No longer deals critical damage
  • Configuration: Recon
    • Bullet spread decreased by 25 percent
    • Magazine size increased from 20 to 25
  • Self-Repair
    • Can now be used while moving
    • Now bound to secondary fire (formerly Ability 2)
    • No longer interrupted by taking damage
    • A new resource meter has been added that deplete while Self-Repair is active and recharges when not in use
  • Configuration: Tank
    • No longer grants bonus armor
  • Bastion has a new passive: Ironclad
    • Bastion takes 35% less damage while in Sentry or Tank configuration

Developer Comments: The goal of these changes is to move some of Bastion's power from Configuration: Sentry to Recon, while keeping its sentry mode a strong option, especially versus tanks and barriers. Overall, Bastion should feel stronger and more flexible with these changes.

D.Va

  • Defense Matrix
    • Projectiles (like Roadhog's Chain Hook or Tracer's Pulse Bomb) no longer need to travel a minimum distance before they can be blocked

Developer Comments: Previously, there was a minimum distance a projectile had to travel before it could be destroyed by Defense Matrix. This made it nearly worthless in situations where an enemy was right next to your teammate, such as when Roadhog hooks your ally. This change removes that restriction so Defense Matrix should now reliably destroy projectiles regardless of how far they have traveled.

Mercy

  • Resurrect
    • While performing a resurrection, Mercy now becomes temporarily invulnerable along with the allies being revived
  • Caduceus Staff
    • Zenyatta can no longer be targeted when Transcendence is active
  • New Hero Option: Guardian Angel Sensitivity
    • Allows players to adjust Guardian Angel's targeting sensitivity
  • New Hero Option: Beam Sensitivity
    • Allows players to adjust targeting sensitivity on Mercy's Caduceus Staff beams

Developer Comments: Mercy's Resurrect has always been very powerful, but it often forces her to sacrifice herself to use it well. There have been changes in the past that attempted to help her in this area, but haven't done enough to solve it. This change means that once she uses the ability, she will always survive long enough to be with her team again.

If you want some more, here are the full patch notes.


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Patrick DaneAbout Patrick Dane

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