Josh Sawyer Teases Replacement For Stronghold In Pillars Of Eternity II: Deadfire

Josh Sawyer, Game Director and Narrative Lead for Pillars of Eternity II: Deadfire, teased a future stretch goal for the project’s Fig campaign you may remember me posting about last week. “I don’t want to spoil too much about our upcoming stretch goals but we have some- the things we think are coolest are when we can just make the game better for everyone overall. So there are some new features, for example, we’re not gonna have the stronghold in Pillars II but we’re gonna have something that is taking its place that is very, very cool. And we’re gonna be talking and I really hope that basically people get excited about it and that any stretch content associated with that – well, we want to do it and I think that people are gonna get really excited about it.”

While he did remain quiet on what exactly the future goal will be, he mentioned that one thing he’s looking forward with Deadfire is the replacement for the Stronghold from the original Pillars. Your guess as to what it will be is as good as mine, so, please place bets in the comments section yeah?

Personally, I’m betting on something more portable. Since we have pirates in Deadfire, maybe a ship? Your own private island? The possibilities are somewhat endless.

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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