BioWare Addresses the Missing Features from Anthem Update 1.1.0

BioWare Addresses the Missing Features from Anthem Update 1.1.0

Posted by April 24, 2019 Comment

credit//BioWare

In a recent update on RedditAnthem developer BioWare addresses the quality improvements that didn’t make it into yesterday’s massive Update 1.1.0.

While the update yesterday fixed a ton of things that went wrong with Anthem, the biggest updates for Act 1 were pushed back so that the dev team can prioritize bug fixes, balance updates, and general improvements. So several desired features were delayed in order to make Anthem more playable in general, but it does mean things like Guilds, the Mastery System, and Legendary Mission updates were pushed out of the way.

The update reads:

Act 1 Calendar

While we have delivered many of the Act 1 features on time, we are not going to hit all the goals on our Act 1 Calendar.

We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1. We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means some items from the calendar will be delayed.

Features delayed:

  • Mastery System

  • Guilds

  • Legendary Missions – Phase II

  • Weekly Stronghold Challenge

  • Leaderboards

  • Some Freeplay Events

  • Cataclysm

We want to make sure everything we add to the game has a purpose and fits with our long term goals. When we have information to share on the items above, we will do so.

Cataclysm

The Cataclysm is an important addition to the game and it’s currently a big focus for the team. The Cataclysm will bring new challenges and rewards and pushes the story of Anthem forward. As our work continues, we will share more with you in May.

Loot

We have heard your concerns around end game loot. We agree that our loot and progression systems need to be improved and we are working towards this. When we have more information to share, we will.

Communication

A lesson we have learned is we have been talking about things too early. There are so many factors that can cause us to pivot on our plans – whether it’s bugs & stability issues, player feedback, or complications with a feature that require us to take more time to deliver it. Our goal is to tell you about new content and features once the work is closer to being done.

At the same time, we want to provide more ways to get your feedback and for you to tell us what you think is fun (or not fun). To facilitate this we plan to introduce a Player Feedback Environment (PFE), an opportunity to get your feedback before we go live with major features (in the short term for PC only).

Closing

We know you have been waiting for these updates, and that you might not be pleased with where we are today. We understand and respect these perspectives.

The only thing we can say is this – We Believe in Anthem. We believe the game will be great, but we recognize getting there will take a lot of hard work. We want to do that work and we want you all to join us on the journey to get there.

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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(Last Updated April 24, 2019 8:21 am )

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