Before we make our way into GDC 2019, Microsoft has decided to show off their new system for game developers called Microsoft Game Stack. The watered down version of this is that the company is providing tools and services to everyone whether it be a major studio or a small indie company just starting up, so that developers and programmers get the tools they need to make a game run on any platform. It appears it will be run like a service system where you get what you need to make everything flow, much in the same vein of how Adobe sells access to all of their products as subscription services. You can read more about it here as we wait for Microsoft to share the details next week.
Game Stack brings together all of our game-development platforms, tools, and services—such as Azure, PlayFab, DirectX, Visual Studio, Xbox Live, App Center, and Havok—into a robust ecosystem that any game developer can use. The goal of Game Stack is to help you easily discover the tools and services you need to create and operate your game.
The cloud plays a critical role in Game Stack, and Azure fills this vital need. Azure provides the building blocks like compute and storage, as well as cloud-native services from machine learning and AI, to push notifications and mixed reality spatial anchors. Azure is already available in 54 regions globally, including China, and continues to invest in building highly secure and sustainable cloud infrastructure and additional services for game developers. Azure’s global scale is what will give Project xCloud streaming technology the scale to deliver a great gaming experience for players worldwide, regardless of their device and location.
Already with Azure, companies like Rare, Ubisoft and Wizards of the Coast are hosting multiplayer game servers, safely and securely storing player data, analyzing game telemetry, protecting their games from DDOS attacks, and training AI to create more immersive gameplay.
While Azure is part of Game Stack, it’s important to call out that Game Stack is cloud, network, and device agnostic. And we’re not stopping here.