Posted in: Games, Video Games | Tagged: , , , , , ,


Improbable Opens its First Internal Development Studios

Improbable Opens its First Internal Development Studios

Games technology company Improbable, who you may know from their SpatialOS tech or their recent feud with Unity, have announced the opening of their own game development studios. The games developed by Improbable's new studios will use the SpatialOS tech to create cutting-edge live games.

The game development team will be helmed by former BioWare studio head Aaryn Flynn in Edmonton, Canada. Flynn is best known for his work on the Dragon AgeStar Wars: The Old Republic, and Mass Effect franchises. So, you know, all the things you know and love BioWare for. Improbable is also creating a studio in London which will be led by John Wasilczyk, who is the former Executive Producer at Epic Games and EA DICE.

Improbable will be discussing their SpatialOS tech and their new game studios during two panels at this year's Game Developer's Conference.

Herman Narula, co-founder and CEO at Improbable offered the following comment on the announcements:

As our network of partners has grown we've come to work with an incredible range of studios and projects. We see our internal studios as a way to further support these partners by pushing technical and creative boundaries and then sharing those learnings with our developer community.

We look forward to seeing what our highly talented studios  – in Edmonton, London and other locations in the future – will bring not only to players but also to the continued growth and development of SpatialOS.

Aaryn Flynn, Improbable's General Manager of North America, commented:

I was interested in making a game using SpatialOS from the very first time I spoke to Improbable. Building tools and content has been a great way for our Edmonton team to master SpatialOS, but a full game was always an opportunity myself and others had in mind as the Edmonton studio took shape. Now, after a lot of great hires and great progress, we're going to focus on creating that game using Unreal Engine 4 and building on SpatialOS' next-generation online games platform.

We've grown fast but we're still looking for additional team members in Engineering, Art, Design and QA to build out our team further. As things progress, we're excited to show you more in the future.


Enjoyed this? Please share on social media!

Stay up-to-date and support the site by following Bleeding Cool on Google News today!

Madeline RicchiutoAbout Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.
twitterwebsite
Comments will load 20 seconds after page. Click here to load them now.