We Learned at PAX West That, Indeed, Buildings Have Feelings Too

We Learned at PAX West That, Indeed, Buildings Have Feelings Too

Posted by September 7, 2018 Comment

If there was ever an award for us to give to the weirdest game at PAX West, Buildings Have Feelings Too would be near the top. When we originally first approached the game, we were told that it played a little bit like Sim City, but at the same time we were also told no one could make heads or tales of the controls. This game plays a little bit like that, but in a much more sentient sense. In this game, you play as a new small hotel who has just come to the big city and is looking for a neighborhood to settle down in. But, you need the idea neighborhood to flourish in. So you work with buildings and random townspeople to make the neighborhood come to life. Literally.

credit//Merge Games

You befriend buildings and move them around, get people to take up residence or jobs inside them so they work well, manage all of the issues like cost and value and pollution that may be plaguing your area, and ultimately try to make the place as nice as possible. Buildings Have Feelings Too is supposed to come out int he Spring of 2019 for PC, PS4, Switch, and Xbox One

(Last Updated September 7, 2018 5:52 pm )

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Gavin has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys standup comedy, Let's Play videos and trying new games, along with hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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