We Played Shadow of the Tomb Raider at SDCC and Chatted with the Game's Head Devs

We Played Shadow of the Tomb Raider at SDCC and Chatted with the Game’s Head Devs

Posted by July 21, 2018 Comment

Shadow of the Tomb Raider is Lara Croft’s newest adventure in her long, tomb-raiding tenure. The new, totally immersive game takes you to a fictional Latin American town, where you can take on as many side quests, tombs, and adventures as you want. The game was made for a variety of players in mind, as you can do as little or as much as you want. You can even change the difficulty on a few different things.

I got to play the game for a bit yesterday, and I loved it. The graphics are stunning, and the cutscenes are pretty realistic. I loved the swimming stage, although you’re faced with some pretty daunting challenges — all while trying to not drown. In one underwater scene, my controller began to pulse like Croft’s own pulse, which adds a level of urgency to get her to safety as quickly as possible.

I also had a chance to ask Jill Murray (head writer) and Heath Smith (head game developer) a few quick questions about the game.

Shadow of the Tomb Raider hits stores September 14th, 2018!

About Veronica Webb

Veronica Webb is a self professed comic book nerd, with a strong focus on Archie and Golden Age comics. She also enjoys Disney World more than the average person, and bad movies. Speed Racer is one of her favorite movies. Seriously.

(Last Updated July 21, 2018 5:26 pm )

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