Once in a while, you get a puzzler that can make you smile just by the way it’s been designed. Peregrin is an odd little story-based puzzler that came our way last week, and for some reason, I can’t stop playing it. It’s become the game I play in between other games, and I’m a little vexed as to why this is. So it’s finally time to examine this little gem from Domino Digital Limited and Green Man Gaming.
Peregrin puts you in the role of Abi, a scavenger with some special abilities who has left her tribe in search of adventure. Alone in the wilderness, you have to rely on the abilities of the creatures around you to make things happen. Specifically, you possess creatures. In order to do this, you have to find a totem nearby and use your powers to take control of various animals who have special abilities for what you need. You’ll make your way through various paths, find totems, make one or more creatures do what you need them to do by controlling them, and then move onto the next area with Abi.
When you come across smaller creatures, you’ll only need to use your own mind, which is a godsend as you’ll be running into a lot of smaller creatures. Some you’ll battle one-on-one, others you’ll take control of a creature to kill the others before taking down the last one. This can be cumbersome and annoying at times because in theory if I have control of one creature to kill other creatures, can’t I just use that one until they die? It’s a weird circumstance that you have to deal with, but I get why the designers put it in as such.
A lot of Peregrin revolves around ingenuity. You’re given a variety of options as the game goes on, and depending on what the situation is, there are various ways to solve it. Some might be nice and quick, some could dredge on forever until you get it right, but there is always a way to solve whatever’s in front of you. When you break into the story, which we won’t spoil here, you’ll find that not everything is cut-and-dry when it comes to puzzles, and you’ll find yourself revisiting several areas in order to accomplish your overall goal in the story.
The graphics are lovely, not super detailed, but they don’t need to be for this. This is a game where the image isn’t part of the focus. The designers did an amazing job of making things that are minimal and turning them into an amazing display. The soundtrack fits the situation, changing beats when necessary but always putting a sense of curiosity behind whatever’s happening. This game has an amazing tone and vibe to it that percolates in the brain over time and comes out amazing.
Peregrin is a decent game with a lot going for it and an immense amount of enjoyability behind it. I especially loved the idea that death didn’t mean starting from scratch, and that you reappear wherever you died at. I highly recommend the game for kids and adults alike as the story will keep you interested beyond the basic mechanics. It isn’t a perfect game as there feels like more could have been done with it and the formula seems to repeat a lot, but it still works to entertain.
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