CI Games Admits That Sniper: Ghost Warrior 3 Might Have Been Too Ambitious

Posted by June 27, 2017 Comment

In a statement released today, GI Games has outlined their plans for the future of Sniper: Ghost Warrior 3 and Lords of the Fallen. But nestled within the corporation-speak and PR jargon is an admission that some might find interesting- developing Sniper: Ghost Warrior 3 as an AAA title was too much for the small Polish company.

But first for the future- CI Games confirmed plans to create a new tactical shooter that will be announced at a latter date. They also reiterated their commitment to a sequel for the acclaimed Lords of the Fallen, and will also continue supporting Sniper Ghost Warrior 3 with updates through 2017.

Now for the fun part:

“We’ve learned a lot as a team over the course of development for Sniper Ghost Warrior 3, much of which I believe has shaped the talented individuals within CI Games and the entire studio for the better,” said Chief Executive Officer Marek Tymiñski. “When we began development of SGW3, we decided on such a relatively large scale of the game with its open world that now we realize it was just too ambitious versus what we could have been able to deliver in any reasonable amount of time. We simply made the wrong math considering the size of our team and the originally given timeframe. By positioning the game in a AAA category, it took us away from what we could have done great. Instead we spent too much effort trying to catch up with other AAA titles in terms of their production values and features. That was a big mistake.”

Continued Tymiñski, “All of that was a huge lesson for us and we’re now moving forward without any tag attached to our next project. We’re planning to make a great tactical shooter where we can focus on exciting gameplay, some key mechanics, and missions that have depth without all of the trappings of a large open-world setting. We want to make this game even more tactical than SGW3, and I believe the last three years have created a wonderful foundation that we can build upon for our next game.”

Hopefully, the new tactical shooter will turn out a bit better now that CI know what not to do.

(Last Updated June 27, 2017 6:30 am )

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

View All Posts

Send this to a friend