Breathing A Heavy Sigh Over 'Holobunnies: Pause Café'

Breathing A Heavy Sigh Over ‘Holobunnies: Pause Café’

Posted by March 22, 2017 Comment

Holobunnies: Pause Café
2.5 / 10 Reviewer
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Summary
DEVELOPER: q-bit Games/Nkidu Games Inc. REVIEW PLATFORM: Windows (Steam) OTHER PLATFORMS: Linux, Mac OSX RELEASED: 3/22/17

Sometimes you need dumb fun. That’s how we got Duck Game, and look how awesome that turned out for just a four-player battle game. So when I saw this Kickstarter-funded project called Holobunnies had created their own version of one, I was kinda excited to try it out. Sadly, I don’t have great things to say as we look over Holobunnies: Pause Café.

credit//Nkidu Games Inc.
credit//Nkidu Games Inc.

The entire concept of Holobunnies has been striped down into a couple of key areas. You start off in a cafe with some of the game’s other characters who offer some commentary. Ultimately you’re directed to a computer in the corner which gives you the gaming options. You have three to choose from: Brawler, Kitcat Adventure and Legacy Boss Rush. Each one takes elements of the first Holobunnies game and turns them into mini-challenge games where you can adjust the length, ranked system, location, map, and some other features. The ultimate goal of this game is two-fold: beat levels and battle your friends. If you manage to break records along the way, good for you!

credit//Nkidu Games Inc.
credit//Nkidu Games Inc.

The controls are wacked and are a pain to get used to on keyboard, switch to a controller quickly when you load this game. I honestly don’t understand how anyone could use rockets, jump and be able to maneuver with the button placement on a board, especially since there’s no option to change the keys around. Same deal with the controller, but at least it’s structured better when it comes to jumping, firing, flying and other options. Plus, there’s no tutorial on how anything works, which means you have to figure things out from scratch if you didn’t play the first game. I’m not entirely sure what the thinking was behind that decision, but it isn’t fun.

credit//Nkidu Games Inc.
credit//Nkidu Games Inc.

The racing mode is probably the most challenging aspect, as you’ll start in an area and have to make It through an entire section clean before you hit a checkpoint. If you screw up, you’ll be sent back to the start of that section and will have to keep repeating it until you get it right. This can become incredibly frustrating quickly as you piece together how some of these levels work and will find yourself dying multiple times. The Boss Rush is the best feature as you’re dumped into the end of a level and face to face off against one of the big enemies. There doesn’t seem to be a pattern to their appearance or order they appear in if you don’t touch anything and go after all of them, so each round presents a new set of challenges. I wish I could rate the battle system for you, but I can’t. The game crashed on me, multiple times when playing a multiplayer battle with friends. Even me just doing a battle with myself and no other moving parts besides me caused the mode to crash out and close.

credit//Nkidu Games Inc.
credit//Nkidu Games Inc.

I’m severely disappointed in Holobunnies: Pause Café. This game had great potential to be an awesome title, but it’s plagued with flaws and missing elements that just can’t be forgiven. Don’t buy this until they add in patches and fix the issues we’ve mentioned, because as it stands now, it’s just not good.

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(Last Updated March 22, 2017 2:12 pm )

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About Gavin Sheehan

Gavin has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys standup comedy, Let's Play videos and trying new games, along with hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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