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Final Fantasy XV Will Have A Truly Open World

2787231-final-fantasy-xv-monster-car (1) The concept of Final Fantasy XV has really come to captivate me. A fantasy infused road trip is not something that I've played before and all of the promotional material thus far has really impressed me. Be it the landscapes or character models, there is clearly so much quality being infused into the game.

I am cautiously interested to see how the 'road trip' concept is played out in game though. To this point, we hadn't had a great indication, but in a recent interview with Gamespot, the game's director Hajime Tabata made things a little clearer.

The world is connected by continuous land. If those areas were disconnected, it would feel distant from reality. You'll find that you'll be able to walk or drive or take a train and travel through this world seamlessly. I feel you'll be able to experience something similar to a real trip.

Tabata then went on to explain how Square Enix are going about creating and populating this believable, cultural world:

The towns and the cultural references that you see throughout the world, you'll get a sense of realistic towns and cultures. That's one aspect that has remained since the title was first named Versus XIII.

The first town that was showcased was based on Shinjuku in Japan, and one area we showed in December was based on Havana in Cuba. And the other watery town we showed is based on Venice. So those are some cultural references that have been made within the game.

This all sounds like the right way to approach the design. I want to feel like I'm going on a road trip as opposed to just being driven on one and everything said so far lines up with that. If all this rings true, I'm excited about what Square will come up with.


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Patrick DaneAbout Patrick Dane

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