Posted in: Games, Riot Games, Teamfight Tactics, Video Games | Tagged: ,


Riot Games Reveals More Details On "Teamfight Tactics" Next Update

Before Riot Games implements the next content update into Teamfight Tactics sometime in mid-March, the devs have a rundown of how it will all work out. When the new Galaxies update comes around, it will have three new additions in the form of Star Guardians, Cybernetic, and Mech-Pilot. Each one coming with their own bonuses and minuses to what they can do in the game. The new champions and traits are going to enhance what they learned from in Rise of the Elements, and will theoretically bring bigger battles and a slight balance to a couple areas that Teamfight Tactics didn't have before. You can read about all three below.

Riot Games Reveals More Details On "Teamfight Tactics" t Update
Credit: Riot Games

Star Guardians 

First, one of our more straight-forward compositions: Star Guardian. It uses all 6 of the Star Guardians as a base, and then can expand into a few different compositions. The trait gives mana to all the Star Guardians each time one casts a spell, so these will be very caster-heavy comps.

Final Composition Example: 6 Star Guardian, 4 Sorcerer 

  • Trait Effect: Whenever a Star Guardian casts their spell, distribute (3) 20 mana (6) 30 mana among all the other Star Guardians.
    • Poppy – Tier 1 (Star Guardian/Vanguard): Tanky Frontliner
    • Zoe – Tier 1 (Star Guardian/Sorcerer): Ranged CC 
    • Ahri – Tier 2 (Star Guardian/Sorcerer): Ranged Spell Damage
    • Neeko – Tier 3 (Star Guardian/Protector): AOE CC
    • Syndra – Tier 3 (Star Guardian/Sorcerer): Ranged Spell Damage
    • Soraka – Tier 4 (Star Guardian/Mystic): Team Healing
  • Sorcerer: All allies gain (2) +15% (4) +40% (6) +120% increased Spell Power
    • Annie – Tier 2 (Mech Pilot/Sorcerer): Frontline Spell Damage

How it works: Arguably the most stable version of the Star Guardian comp, it can be achieved at Level 7 and gives your whole team 40% spell power to boost their constant spell spam. Poppy and Annie provide a nice front line, Neeko CCs, while Ahri and Syndra do massive amounts of damage.

Why it works: We believe it's important that every set has a few compositions that are pretty easy to understand and put together. Less experienced players can buy all the Star Guardians and still do very well. You're going to be in a pretty good spot if you get them all, which is a core skill to understand. That being said, there's more depth to the Star Guardian Origin. You can go Protector if you need more front line, you can pivot into Mystics if there's too much spell damage, and you can even get more creative since Tear of the Goddess and Spatula merge to make a new item that can turn any champion into a Star Guardian! Our favorite so far has been Star Guardian Vel'Koz.

 

Cybernetic 

For the next example, let's look at new origin that has a pretty straight-forward bonus, but a really unique requirement to activate it: Cybernetic. This origin is flexible—you can splash at 3 or try to go deep for all 6.

Final Composition Example: 6 Blademaster, 3 Cybernetic 

  • Trait Effect: Cybernetic champions with an item equipped gain (3) 300 health & 30 attack damage (6) 800 health & 80 attack damage.
    • Leona – Tier 1 (Cybernetic/Vanguard): Tanky frontliner
    • Fiora – Tier 1 (Cybernetic/Blademaster): Fragile Melee DPS
    • Irelia – Tier 4 (Cybernetic/Mana-Reaver/Blademaster): Melee DPS
  • Blademaster: Blademasters have a (3) 25% (6) 50% chance on hit to attack two extra times. 
    • Xayah – Tier 1 (Celestial/Blademaster): Ranged DPS
    • Shen – Tier 2 (Chrono/Blademaster): Tanky frontliner
    • Yasuo – Tier 2 (Rebel/Blademaster): Melee DPS
    • Kayle – Tier 4 (Valkyrie/Blademaster): Ranged DPS

How it works: A comp that's all about empowering Irelia to be a massive carry, Cybernetic gives health and attack damage if the champ has at least one item on them. You can put items on Leona and Fiora to power them up and keep them useful all game, and then in the late game, load up Irelia to be your major item carrier. Backed up by 6 Blademaster (yes it's back with some slight adjustments), she'll be a monster.

Why it works: Cybernetic opens up a new option that we haven't seen before, in that you need to spread out your items to maximize the benefit. The trait itself is VERY strong if you're willing to put one item on each champion, so it becomes a fun puzzle to figure out which items get you the best return. Cybernetic is also a much more flexible origin, as it has a LOT of options on how to branch out. We expect it to be one of the more popular three-piece Origins.

 

Mech-Pilot

Lastly, we want to share the one I think most of us are the most excited about. When we first pitched the Galaxies theme, we all jumped at the chance to do this, so let me be the first to introduce you to the Mech-Pilot Origin.

Final Composition: 3 Mech-Pilot, 4 Sorcerer, 3 Star Guardian, 2 Demolitionist

  • Mech-Pilot: (3) At the start of combat, three Mech-Pilot champs are merged into a Super Mech until it dies.
    • Annie – Tier 2 (Mech Pilot/Sorcerer): Frontline Spell Damage
    • Rumble – Tier 3 (Mech Pilot/Demolitionist): Frontline Spell Damage
    • Fizz – Tier 4 (Mech Pilot/Infiltrator): Backline CC & Damage
  • Demolitionist: (2) Demolitionist's spells stun for 2.5 seconds.
    • Ziggs – Tier 1 (Rebel/Demolitionist): Ranged Spell Damage

  • Sorcerer: All allies gain (2) +15% (4) +40% (6) +120% increased Spell Power
    • Zoe – Tier 1 (Star Guardian/Sorcerer): Ranged CC spell
    • Ahri – Tier 2 (Star Guardian/Sorcerer): Ranged Spell Damage
    • Syndra – Tier 3 (Star Guardian/Sorcerer): Ranged Spell Damage

How it works: With this comp, Annie, Rumble, and Fizz combine together into a Super-Mech! This big tanky mech shares traits and stats from the pilots, so the higher star level they are, the stronger your mech. The super mech can also use up to three items, which makes for an interesting puzzle on how you itemize it. Then by including 4 sorcerers, your mech gains +40% spell power, and when your mech casts his giant AOE spell, it stuns everyone it hits for 2.5 seconds!

Why it works: From a thematic standpoint, we're really excited to see a giant mech and the destruction it can cause. From a gameplay standpoint… we're REALLY excited to be able to see a giant mech and the destruction it can cause! It'll also be fun to see which items and traits synergize best with the mech. It's spell is REALLY big, but it's also susceptible to CC. All of the different possibilities should lead to some really cool highlights!


Enjoyed this? Please share on social media!

Stay up-to-date and support the site by following Bleeding Cool on Google News today!

Gavin SheehanAbout Gavin Sheehan

Gavin is the current Games Editor for Bleeding Cool. He has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.
twitterfacebookinstagram
Comments will load 20 seconds after page. Click here to load them now.