Scalebound Dev Doesn’t Want Fans Blaming Microsoft

Microsoft and PlatinumGames announced a partnership in 2014 to release an ambitious action game called Scalebound which would be released on Xbox One and Windows PC. The game was in development at PlatinumGames until its cancellation was announced by Microsoft in 2017.

As Microsoft announced the cancellation, fans were quick to lay the blame on the massive tech company for the death of Scalebound.

credit// PlatinumGames

Speaking to Video Games Chronicle, PlatinumGames head Atsushi Inaba said he didn’t want fans to just blame Microsoft for the project’s cancellation:

Speaking to VGC in an upcoming interview, studio head Atsushi Inaba said it “wasn’t easy” to watch as publisher Microsoft received the brunt of fan ire following the cancellation news.

“Both sides failed,” Inaba said, and ultimately, the game “didn’t do all of the things that we needed to do as a developer”.

“Watching fans getting angry at Microsoft over the cancellation wasn’t easy for us to watch. Because the reality is, when any game in development can’t get released it’s because both sides failed.

“I think there are areas where we could’ve done better and I’m sure there are areas that Microsoft as a publishing partner wish that they could’ve done better. Because nobody wants a game to be cancelled.”

While fans can often be disappointed by game cancellations, large publishers like Microsoft tend to take more heat for these announcements. Often because large corporations like Microsoft make a convenient target.

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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