Ashes of Creation Covers Set Design and In-Game Tech in New Dev Diary

In a recently published Dev Diary for Ashes of Creation, Intrepid Studios revealed information on how the game designers chose to discuss the technology that shapes the in-game buildings. The diary is hosted by Senior Environment Artist Devin Lafontaine and CEO/ Creative Director Steven Sharif. The developer diary is a fascinating look behind the scenes of one of the most ambitions MMORPGs currently in development.

After all, with Ashes of Creation, players literally have the ability to shape the history of their own worlds based on collective player choices.

From the Ashes of Creation blog:

The next video in our Developer Diaries series is now available! If you missed our previous video covering the Node Tool, you’ll definitely want to check it out. In this series you’ll get to know the team at Intrepid Studios. We will be covering a variety of development aspects from level design to animation!

In the second installment of our Developer Diaries, we take a look behind the scenes of the technology that shapes our buildings as Devin Lafontaine (one of our Senior Environment Artists) and Steven Sharif (our CEO and Creative Director) discuss the creation of the tool and how it will affect players as they adventure throughout the world of Ashes of Creation.

You can check out the new video below.

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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