It appears NetherRealm Studios reached out to Shiver Entertainment to help develop Mortal Kombat 11 for the Nintendo Switch release. Game Revolution has a new interview up today with MK11 producer Trevor Traub, discussing several aspects of the game, but near the interview, Traub reveals a little more detail on how they’re getting the Switch version produced.
GR: But that opportunity comes at a cost since it isn’t as strong as the other systems. How do you “downgrade” it without sacrificing its core or frame rate?
TT: There are special geometry reductions that happen to make it work on the Switch. The end product is actually really fantastic. We’re actually not developing it in house; it’s being developed by Shiver Studios. They’re developing it at the same time as us so it’s sort of a co-development. There is no lead SKU.
Its a little interesting that the company has the ability to set the game up for the PS4, PC, and Xbox One with no problems, but they had to go to another source to get the Switch version down. If you’re a group who can produce titles for the console, it sounds like there’s an opening there to pitch yourselves for whenever they eventually start work on Injustice 3.