Indie MEGABOOTH Opens Submissions for GDC and PAX East 2019

Indie MEGABOOTH Opens Submissions for GDC and PAX East 2019

Posted by October 15, 2018 Comment

One of the biggest booths you’ll see on the convention circuit these days is the Indie MEGABOOTH, where you can see board and video games from indie developers. The organizers for that area have officially announced today that they’re taking submissions for GDC 2019 in San Francisco and PAX East 2019 in Boston, both of which are high-profile venues that could make a developer’s dreams come true by being seen by major publishers or just getting the buzz out about a game. Below are some of the details they put out about both conventions, and you can apply to be a part of them here.

credit//Indie MEGABOOTH

GDC – the largest and most prestigious game dev industry conference – is scheduled to take place March 18 – March 22, 2019 in San Francisco. As with previous GDC showcases, IMB organizers strive to provide an intimate setting where attendees can take a break from sessions to play innovative games from up-and-comers in the indie games scene. IMB’s GDC showcase will feature 24 games total, with 12 titles showcasing on Monday and Tuesday of the conference, and then Wednesday through Friday a fresh batch of games from 12 other indie teams will be available.

PAX East 2019 will return to the Boston Convention Center and is tentatively scheduled for March 28 – March 31, 2019 (Follow PAX on Twitter to find out the dates when they’re officially announced). IMB will host its usual MEGABOOTH, MINIBOOTH, and TABLETOP areas which will highlight indie games from around the world. IMB’s PAX East 2018 lineup featured 100 indie games from 21 countries.

The Indie MEGABOOTH is a curated traveling showcase working to bring indie games to the forefront of the gaming community and event-goers’ minds. IMB aspires to give indie dev teams exposure to new audiences by creating a network for exhibiting developers and creative communities to support each other while also connecting them with fans, publishers, platforms, and individuals in mutually beneficial partnerships.

(Last Updated October 15, 2018 7:21 pm )

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