State Of Decay 2 Just Got a New Stability Patch

State Of Decay 2 Just Got a New Stability Patch

Posted by June 3, 2018 Comment

If you’ve been having issues with State Of Decay 2 as far as the gameplay is concerned, you’re not the only one. Undead Labs have done their best to rectify the current situation with a brand new 1.2 Patch that was released over the weekend. Below are some of the more pressing issues they addressed, which you can read all about here, but essentially they went through and cleaned up all of the issues they heard about through social media and gave a few other areas a once-over just to be sure. We’ll see if this soothes over the State Of Decay 2 fanbase or just makes them even angrier that this wasn’t addressed at launch.

State of Decay 2

Gameplay
  • Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing
  • Fixed instances of clients dealing damage to their host’s non-active community members with explosives
  • Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)
  • Characters no longer “self-shadow” when using a flashlight in multiplayer
  • Fixed issue with doors appearing the opposite of the state they are in
  • Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character
  • Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle
  • Fixed rare bug that could prevent Warlord legacy arc from being completed
  • Fixed rare bug that could block Sheriff legacy arc from starting
  • Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Networking and Multiplayer
  • Numerous networking bandwidth and CPU improvements
  • Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up
  • Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).
  • Host facilities no longer appear invisible to clients during multiplayer

About Gavin Sheehan

Gavin has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys standup comedy, Let's Play videos and trying new games, along with hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

(Last Updated June 3, 2018 11:18 pm )

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