Bioware has said, despite Anthem‘s online nature, the story in the game is still important and will allow player choice.
Anthem is a departure for Bioware, that is for sure. With Mass Effect and Dragon Age defining modern Bioware, the developer is mostly known for single-player, narratively focused RPGs that players craft into their own. The studio taking on some kind of ‘Destiny-like’ multiplayer title is certainly something to give fans pause to wonder if the team is moving away from its narrative roots they love so much.
Well, it seems not as the developer has said it is trying to integrate that kind of storytelling into a multiplayer world. In a post setting up the team’s future vision, Bioware’s Casey Hudson spoke about Anthem and how it does intend to live up to Bioware’s legacy, breaking the mould of what a persistent multiplayer game can be. The problem with that? It just hasn’t been done before. Talking about the subject, Hudson said:
In a BioWare game, you should feel like the story is about you. You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before.
With Anthem we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this.
This is a very interesting concept to me, and one I would think Bioware has the best chance of cracking. I love Destiny and the story it tells, but there certainly isn’t as much player agency as say something like Mass Effect. The studio has dealt with concepts like this before through Star Wars: The Old Republic, so if they can transfer that to a AAA action game, well… that’s a truly exciting prospect.
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