Fortnite’s Latest Update Adds Vending Machines for Convenience

Posted by April 4, 2018 Comment

A few new items of note just dropped into the latest Fortnite update, the biggest of which (literally) is a new Vending Machine item in the game that will allow you to exchange building items you have in stock for weapons, as easy as buying a bag of chips. But it’s not just guns, you can get health packs and shielding jugs as well, but the machine randomly selects the rarity of the items within and how much to charge you. Save the World mode will also be getting a new item in the Easter Egg Launcher, which is basically a grenade launcher with an Easter theme. You can read the full update notes here along with all the improvements added, but if you just want weapons info we have that details for you below.

credit//Epic Games

Weapons + Items

  • Vending Machines have been added.
    • These are found in various locations around the map.
    • Each Vending Machine will randomly select a rarity. All items sold will match that rarity.
      • Items found in a Common (white) version will cost 100 materials.
      • Items found in a Uncommon (green) version will cost 200 materials.
      • Items found in a Rare (blue) version will cost 300 materials.
      • Items found in a Epic (purple) version will cost 400 materials.
      • Items found in a Legendary (gold) version will cost 500 materials.
    • Each Vending Machine will sell three items, one for each material type (Wood, Stone, Metal).
      • It will cycle through each of the three items on a short timer. To switch items faster, hit the Vending Machine with your Pickaxe.
    • There is no purchase limit to the items available.
  • Many weapons now have First Shot Accuracy.
    • Included weapons:
      • Suppressed Submachine Gun
      • Tactical Submachine Gun
      • Pistol
      • Suppressed Pistol
      • Revolver
      • Hand Cannon
      • Assault Rifle
      • Burst Assault Rifle
    • When aiming, standing still, and the weapon has not fired recently, the first shot will be 100% accurate.
      • When this is active, the aim reticle will be completely closed in to indicate this state.
    • Damage fall-off has been adjusted for weapons with First Shot Accuracy.
      • Suppressed Submachine Gun and Tactical Submachine Gun
        • Fall-off begins at 24 meters.
        • Damage reduced to 80% at 35 meters.
        • Damage reduced to 65% at 50 meters.
      • Pistol and Suppressed Pistol
        • Fall-off begins at 28 meters.
        • Damage reduced to 85% at 47.5 meters.
        • Damage reduced to 75% at 70 meters.
        • Damage reduced to 65% at 250 meters.
      • Revolver and Hand Cannon
        • Fall-off begins at 35 meters.
        • Damage reduced to 70% at 60 meters.
        • Damage reduced to 40% at 85 meters.
      • Assault Rifle and Burst Assault Rifle
        • Fall-off begins at 50 meters.
        • Damage reduced to 80% at 75 meters.
        • Damage reduced to 65% at 100 meters.
    • Headshot damage multiplier reduced to 2x for weapons with First Shot Accuracy (was 2.5x).

(Last Updated April 4, 2018 2:20 pm )

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