Good news for those of you who play Doomfist and Mei, but bad news for Sombra fans, as Overwatch just loaded up all the changes they had been working with on the PTR to the main game today. We have the full details of the heroes below, and you can check out the full amount of changes here to see the other fixes and additions Blizzard made to the game. But the biggest takeaway is that Sombra has been nerfed in her hacks, but buffed up in several other areas.
- Hand Cannon
- Ammo recovery rate increased from 0.8 seconds to 0.65 seconds per bullet
Developer Comments: This change will help Doomfist more consistently be able to use his weapon as part of his combos.
- Endothermic Blaster
- Freeze (slow) duration increased from 1 second to 1.5 seconds
- Weapon alternate fire ammo cost reduced from 25 to 20
Developer Comment: Increasing Mei’s slow duration helps her freeze targets that are particularly elusive such as Genji or Lúcio. Lowering her alternate fire ammo cost allows her to more safely use it without costing her the ability to freeze enemies.
- No longer blocked by small objects (e.g. sign posts)
- No longer gains ultimate charge from health pack healing
- Cast time reduced from 0.8 seconds to 0.65 seconds
- Now disables the following abilities:
- Hanzo—Wall Climb
- Pharah—Hover Jets
- Lúcio—Healing Boost and Speed Boost (turns off current song entirely), Wall Ride
- Mercy—Angelic Descent
- Machine Pistol
- Machine Pistol spread reduced from 3 to 2.7
- Enemy health bars are now visible when health drops below 100% (formerly 50%)
- Her ability to detect enemies through walls at 50% or less remains unchanged
- Duration increased from 15 seconds to 20 seconds
Developer Comment: The goal of these changes for Sombra is to remove the necessity for her teammates to take damage and heal themselves with her hacked heath packs to try to get her ultimate charged up quickly. Her ultimate will now come up less often, but there are more abilities that are disabled by Hack so it is more effective when used. Previously, Opportunist would only activate when an enemy’s health bar dipped below 50% but now the passive will reveal all damaged enemies which should help Sombra identify targets in her line of sight to pick off. Overall these changes should make her more effective and less reliant on her ultimate.