You Can't Have Enough Buttons: We Review Razer's Wolverine Ultimate Controller

You Can’t Have Enough Buttons: We Review Razer’s Wolverine Ultimate Controller

Posted by February 17, 2018 Comment

A few months ago, Razer released a brand new version of their Xbox controller in the form of the Wolverine Ultimate. Seeing as how we now have access to an Xbox One X, we felt it was time to put this sucker to the test and give it a proper review on both the console and the PC, and see how well this customizable controller does for the average gamer.


The first thing to take away from the design is that they went for a competitor’s look and feel. This is the kind of controller I’ve watched esports fighting tournament pros use when they’re not rocking an arcade stick system. You have a smooth top surface so that your fingers can glide around the buttons with ease while also being easy to clean and maintain afterward, while the grips are a flat rubber to give you an extra hold on it while you play. Your standard array of buttons are here, including the view and menu buttons for the Xbox, and the standard Xbox button at the top to access the menu or power off the console. You also get your standard bumper and trigger buttons, but then we get into the extras.


You’ll notice from the angle below that you have six extra buttons and two trigger-stop switches. The top two by the bumpers and triggers serve as multi-function bumpers while the four along the base are multi-function triggers. When you plug the controller into the PC and download the software from Razer, you can set these buttons to do anything you need them to. If you specifically want it so that you can toss a grenade before you fire without taking your finger off the run button, you can set it up to do so and make it easy to make a combo. Whatever your heart’s desire, as long as the controller recognizes the game and the sequences to set things up, you can program it to do whatever you want.


One of the best features to this is that you can program two different profiles in at the same time. If you’re working with the controller on the Xbox, you’ll use two of the bottom four buttons to set up what you need. The far left is the remap button, which will allow you to program the controller on the fly without software. The button to the right is the profile indicator, letting you know which profile you are currently using based on the light being on or off. It makes for a handy quick programming scheme and being able to switch between profiles as needed by what game you’re playing at the time. It’s also nice to have a proper mute button on the bottom for easy access, as well as a volume control button that uses the D-pad to control the levels, with up and down being the game volume and left and right as the voice chat volume.


The coolest part to this controller is the ability to swap out parts for your joysticks and the D-pad. The Wolverine Ultimate only has a few options that come with it, but they’re versatile enough to give you some ideas. The D-pad options allow you to use separate arrow buttons that are independent of each other like a PS4 controller would be, or you can go with a more traditional plus-sign version where the thumb rests in the middle waiting to move. The joysticks have three versions with an indented top so your thumbs rest inside the divot, but it also comes with a bubble-top in case you prefer a more arcade-style feel to it. All of these options change out by magnetics so there’s no taking the controller apart to change things out, which makes it awesome to do things on the fly.


I got a real kick out of the Wolverine Ultimate as it served as an amazing controller for both systems. The only drawback I had was that the controller was connected to a USB. The cord is fine for what it is and is long enough to play games from across the room, but it would have been nice for Razer to make it be wireless as an option. Having a cord is not a downside to us, and it is a necessity when programming on the PC, we just would have appreciated the option to be there. The controller also comes with a carrying case in the event you want to take it around with you and make it the only controller you play with anywhere. It is going to run you a pretty penny at $160, but if you’re serious about gaming to the point where what you’re holding means everything, it is well worth the cost.


About Gavin Sheehan

Gavin has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys standup comedy, Let's Play videos and trying new games, along with hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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(Last Updated February 17, 2018 7:45 am )

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