More Housing, Balance Changes Coming in Final Fantasy XIV Patch 4.2

credit// Square Enix

With Final Fantasy XIV down for a 24-hour maintenance period as Patch 4.2 readies to launch, we finally have the full patch notes. And damn, are these a doozy. To save you extensive reading on the Lodestone, we’ve got the highlights for you.

First up is Housing. FFXIV has something of a housing crisis with fewer available plots than there are players by a ridiculous degree. Before Patch 4.2, there were 12 housing wards in each of the four housing districts, each with 60 plots of land, meaning that each server had space for 2,880 houses. When you consider that this is a game with over 10 million registered players over the game’s servers, that’s less housing than players. In 4.2 we’re getting six new wards in each district, each with 60 plots of land, bringing the total to 4,320 houses per server.

Housing will also be prioritized for Free Companies (player guilds) that do not currently have houses, as housing space is ideal for Free Companies. They’re honestly almost a requirement. The full list of new housing rules is below:

  • Plots designated for free company use will be limited to purchase by free companies with at least four members.
  • Individuals will be restricted from purchasing plots for personal use for a limited time.
    * Following the release of 4.2, we will evaluate the housing market and decide when to remove the restriction on sales to individuals.
    * Players may still relocate private estates.
  • Players will be permitted to own only one private and one free company estate per World per service account.
    * Players may still relocate any private or free company estates they presently own.
  • To discourage the resale of plots, any plots relinquished by owners will be unavailable for purchase for a limited time.
    * During this period, said plots will still be available for relocation.

You’ll also be able to teleport directly to a friend’s house, friend’s free company house, or apartment.

We’re also getting some new furnishings including a bathtub and a shrub in the shape of the acronym “FFXIV“, because we all needed to be reminded of what game we were playing.

And then there come the balance changes. Many players were concerned about the balance changes as we knew very, very little about them until now. What we did know was that warriors were getting a buff while paladins were getting nerfed. Meanwhile, dark knights were just sitting there hoping they’d be useful again and saw two very small buffs. However, it seems that the developers have decided that 2018 is the year of the warrior and all other tank classes can just go home.

Paladins had seen an increase in their dps capabilities with 4.0 and 4.1, but Holy Spirit’s nerf is a huge blow to the class. They’re back to being damage mitigation and ally support. Dark knights have been a but lost since 4.0, and that seems to continue being the case. Meanwhile, the buffs to warrior make the job the second-most survivable and the best at damaging in both tank and dps stances now. Honestly, as pleased as I am with the buffs as a warrior main, I feel like we could have done without at least half of these buffs. I mean, did we really to increase the potency of Fell Cleave?

Meanwhile on the DPS side, monks got a decent bit of buffing, mechanists saw some debuffs, and black mages got a significant damage boost to Fire IV. In the world of healing, white mages no longer need lilies to use Divine Benison which will be helpful with high-end duties. Scholars are also getting a slight change to Excogitation.

And in other combat balance news, changes to initial elemental resistances based on a character’s selected patron deity have also been removed. Because they really didn’t do much once you got to end-game.

You can check out the full list of balance changes below.

Gladiator / Paladin

Action Adjustment
Shield Swipe Potency has been reduced from 150 to 100.
Holy Spirit Potency has been reduced from 400 to 380.

Marauder / Warrior

Action Adjustment
Heavy Swing Potency has been increased from 150 to 160.
Skull Sunder Combo potency has been increased from 200 to 210.
Berserk The effect “Increases attack power by 30%.” has been changed to “Guarantees that all attacks are critical and direct hits.”
The duration has been changed from 20 to 10 seconds.
Recast time has been increased from 60 seconds to 90 seconds.
Overpower Potency has been increased from 120 to 130.
Tomahawk Potency has been increased from 130 to 140.
Maim Combo potency has been increased from 190 to 200.
Butcher’s Block Combo potency has been increased from 280 to 300.
Storm’s Path Combo potency has been increased from 270 to 280.
Vengeance Potency of damage reflected has been increased from 50 to 55.
Storm’s Eye The effect increasing damage dealt has been changed from 20% to 10%.
Combo potency increased from 270 to 280.
Unchained No longer shares a recast timer with Inner Release.
Recast time has been reduced from 120 to 90 seconds.
Steel Cyclone HP absorption has been reduced.
Inner Release No longer shares a recast timer with Unchained.
Recast time has been reduced from 120 to 90 seconds.
Effect duration has been reduced from 20 to 10 seconds.
The effect “Halves Beast Gauge costs and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.” has been changed to “Allows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects.”
The additional effect “Guarantees that all attacks are critical and direct hits.” has been added.
Can now be used even when Defiance is active.
No longer changes to Unchained when under the effect of Defiance.
Fell Cleave Potency has been increased from 500 to 520.
70 Berserk Mastery
Upgrades Berserk to Inner Release.

Dark Knight

Action Adjustment
Delirium Recast time has been reduced from 120 to 80 seconds.
The Blackest Night Effect duration has been increased from 5 to 7 seconds.

Pugilist / Monk

Action Adjustment
Mantra Recast time has been reduced from 120 to 90 seconds.
Perfect Balance Recast time has been reduced from 180 to 60 seconds.
Wind Tackle Duration of the Riddle of Wind effect has been increased from 5 to 10 seconds.
Riddle of Wind Now grants the effect of Greased Lightning with a duration of 16 seconds.
Brotherhood The effect now also applies to the user.

Machinist

Action Adjustment
Rook Autoturret Hypercharge effect increasing target’s damage taken has been reduced from 6% to 5%.
Bishop Autoturret Hypercharge effect increasing target’s damage taken has been reduced from 6% to 5%.

Thaumaturge / Black Mage

Action Adjustment
Transpose Recast time has been reduced from 12 to 8 seconds.
Thunder (All Grades) Duration of the Thundercloud effect has been increased from 12 to 18 seconds.
Fire Duration of the Firestarter effect has been increased from 12 to 18 seconds.
Aetherial Manipulation Recast time has been reduced from 30 to 10 seconds.
Fire IV Potency has been increased from 260 to 280.

Summoner

Action Adjustment
Tri-bind Potency while under the effect of Dreadwyrm Trance has been reduced from 100 to 70.
Painflare Potency has been reduced from 200 to 180.
Ruin III Potency has been reduced from 130 to 120.
Wyrmwave Potency has been reduced from 160 to 150.

White Mage

Action Adjustment
Divine Benison Healing Lily requirement has been removed.

Scholar

Action Adjustment
Excogitation The effect “Grants target party member other than self the effect of Excogitation, restoring HP when member’s HP falls below 50%.” has been changed to “Grants target party member other than self the effect of Excogitation, restoring HP when member’s HP falls below 50% or upon effect duration expiration.”

Astrologian

Action Adjustment
The Spear Effect duration increased from 20 to 30 seconds.
Earthly Star The size of the cursor when targeting the ground will now be indicative of the area of effect.

Tank Role Actions

Action Adjustment
Interject The silence effect will now be applied to targets more quickly.

Melee DPS/Magic Ranged DPS Role Actions

Action Adjustment
Diversion Reduction to enmity generation has been improved.
Effect duration has been increased from 15 to 30 seconds.

Physical Ranged DPS Role Actions

Action Adjustment
Head Graze The silence effect will now be applied to targets more quickly.

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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