PlayerUnknown’s Battlegrounds is changing one of the most iconic things about its gameplay loop by removing weapons from the starting area and spreading out players at the start of a match.
It’s one of the most recognisable PUBG things there is. In fact, it’s the first thing you’ll ever experience with the game (provided to start in Erangel). The chaos of the starting area is pretty overwhelming. Guns are picked up, people shoot each other, smoke grenades and molotovs fly, and if you have voice chat on, all manner of (usually pretty terrible) things are said. It’s 100 anonymous people thrown into a condensed space, so you can imagine what happens. It’s infuriating, as it destroys sound and performance, but at this point, it has become part of the experience.
Or rather, it soon will have been. PUBG Corp. has come out and said that there are some major changes afoot for how a typical match starts. As shown in patch notes, it’s been revealed that weapons are now being removed from the start of a game. This means no more mess when you load in.
What’s more than that, though, is the game is going to be splitting players up a little bit. Instead of 100 players being loaded into one zone, instead they will be distributed randomly in different areas. In the patch notes, the developer said:
Previously, all the players would spawn together at the same location awaiting the start of the match. Lots of interaction among multiple players in such a small area had a high impact on the servers. To solve this, we have introduced multiple areas where players gather before the match start. As a result, the performance, both server and client-side, has improved.
While there is a nostalgic twinge in letting this go, the starting experience in PlayerUnknown’s Battlegrounds, if we are honest with ourselves is pretty terrible. If this makes matches run a little better, which the developer has been working on recently, then I’m all for it.