Game developer Amy Hennig has spoken about her frustration in not getting the Visceral Star Wars game released, and has pondered how much she has left in her.
The director and writer of the first three Uncharted games has had an unfortunate few years when it comes to releases. She was originally set to direct Uncharted 4 and did a lot of work on that game, until she left the project halfway through. She then found a home at Visceral Games directing a Star Wars game, but as I’m sure many of you know, that game was cancelled in the latter half of 2017. This has left the director without her own game published for a while now.
Hennig spoke of this frustration in a candid one on one with fellow game designer Sean Vanaman in a frank piece by Polygon. The two cover a whole host of subjects, with Hennig talking about the failed Star Wars project and how it has affected her. She said:
I haven’t had something published since 2011, and it’s killing me. I worked on Uncharted 4 for two and a half years, and then I worked on the Star Wars game for three and a half years. A lot of the work, thankfully, lived on in U4, and we’ll see what happens with the Star Wars thing. But you think, “OK, wait a second. It was that easy to burn six years and not publish anything.” So I look at it and go, “OK, well how many bullets” — I keep using different metaphors — “how many bullets do I have left in the chamber?” I want to make sure that I make the right choices.
As a creative, a well respected and followed one, this has to be a really unfortunate circumstance. Her fans are certainly eager to see whats next, and here’s hoping the next project she takes on sticks.
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