When the news that the SnapMap editor would not be included in the Nintendo Switch version of DOOM, many speculated as to what else may be missing and decided to ask Bethesda what kind of game Switch owners would be getting. Apparently, the build you’ll be getting for Nintendo’s latest console has been customized for their system. USGamer hit up the company about the upcoming release and got this surprising response from a Bethesda rep about how the game was ported over.
“DOOM on Switch is custom-built for the hardware and while graphics won’t be 1:1 with other platforms, the game will deliver the amazing DOOM look and feel that fans are excited to get on Switch.”
So the version of DOOM you’ll be getting for the Switch is an entirely different makeup so that it can run on the console. I’m sure there’s a hefty supply of critics who won’t be pleased that you’ll be getting a different graphics presentation and won’t see the same quality you would on PS4, Xbox One, or PC, but considering the Switch’s capabilities, it was probably unlikely we’d be seeing anything extraordinary from the port to begin with. But it is fascinating that Bethesda had to retool the game completely so that it would run on the console.
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