Another game I got to try out in the Indiecade area on the last day of PAX West was Spartan Fist. Aside from the blocky pixel art to keep the game simplistic, the story behind it is pretty two-dimensional as well. You're essentially in a big fighting tournament trying to obtain an item called the Spartan Fist and have to go through round after round of enemies to get it. After you clear out a round of enemies, you'll go through a small tunnel to the next area where you can pick up a new weapon or fist to attack people with and make things easier on yourself. Which you'll need to do because, of course, everything gets harder.
Spartan Fist had a fair share of challenges, and Glass Bottom Games went out of their way to make sure the game was fun and competitive, but I feel like I've done this before way too many times with a number of other games. Seeing as how we won't see the game until 2018 on Steam, there's still time to change and add a few things to make it different from others in the genre. Right now it is a fun game, but also kind of predictable. Fingers crossed they do something a little different with it.