Did We Really Need Far Cry 5?

Posted by September 8, 2017 Comment

Far Cry 5 was just announced a few months back, but is close to launch. Which means the Gamescom demo should have given us a relatively solid idea of what the game should be like. But really, we already know what the game is like bacause making fun of Montana is always a great idea.

The PAX West demo was the Gamescom demo, because coming up with two separate game demos with not even a week between shows would be unreasonable to expect. That said, we aren’t quite sure why this was the mission they decided deserved a demo experience.

Really the demo was a short mission that unlocked one of Hope County’s towns which then dropped you into the “lets just run sidequests until something happens” portion of entertainmwnt, because the game plays exactly like Ghost Recon: Wildlands. Granted you need fewer side-quests to enrage your target into giving themself away, but it really is a wash-rinse-repeat kind of process.

A stale wash-rinse-repeat process.

But it did end in that dogfight we saw in the announcement trailer. A dogfight that ends predictably terribly, because Far Cry 5 is not a flight simulator, so your controls make absolutely no sense.

Nor does your opponent’s ability to keep on shooting at you even when their plane is on fire. Like, you should be jumping out of it on fire.

But at least you could go fishing?

Yeah, this game just seems like a slightly tweaked and re-skinned Wildlands with a very similar affect on the population displayed. Bolivia was not fond of Wildlands‘ ham-fisted social commentary that essentially implied Bolivia’s government was run by drug kingpins. And Far Cry 5’s depiction of Hope County as nothing more than a basin of gun-loving militant christians will no doubt ruffle feathers for the same blunt attempt at social commentary.

Sure, you aren’t as much of a White Savior this time around, but the effect is almost identical. And it wouldn’t be so bad if Ubisoft did something with the stereotypes. But they don’t. Because that would require more self-awareness than their development teams seem capable of.

So I have to ask, did we honestly need this game? I think not.

(Last Updated September 9, 2017 7:49 am )

About Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.

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