A week before the game hits Steam, Immoral Planet just got a brand new trailer teasing the game’s release on July 28, along with a brand new description of the game from creator Tomasz Wacławek. You can check out what he had to say before checking out the footage.
Immortal Planet is a love letter to Dark Souls. After making Ronin, published by Devolver Digital in 2015, I wanted to create a game that would be my own take on emerging genre of souls-like games.
For me, the core of a souls-like game is the methodical combat where patience and focus are much more important than reflexes. Stamina management is a huge part of that, but I always felt that there can be a lot more done to it to make it more interesting. – said Tomasz Wacławek, the game’s creator.
In Immortal Planet, the player sees how much stamina enemies have and can plan his approach around that, but also exploit it – performing a dodge towards an exhausted enemy will let you bash him to stun him for a few seconds. It’s a risky tactic, as bashing an enemy with full stamina will stun the player instead. There are many items and spells in the game that use the stamina mechanic in innovative ways – cryo spells that damage stamina before affecting health, stims that instantly restore stamina, or attacks that deal bonus damage to enemies with low stamina.
During the playthrough player will explore tombs inhabited by different groups of immortals. With every one of them having a different take on how eternity should be spent, there is huge variety of enemy types and environments to discover. The player’s goal will be to figure out what happened to the planet’s inhabitants and how to escape from its curse of immortality.
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