The Latest Patch To ‘Overwatch’ Won’t Make Reinhardt Fans Happy

The latest patch for Overwatch went into effect yesterday, and while we have a complete list of changes for you below from Blizzard, the two main highlights are that Soldier 76 got a slight nerf while Reinhardt got nerfed hard on an ability. Specifically reducing his range on Earthshatter, which I think I’ve personally seen save more teams on escort missions than most any ultimate. There’s also a nice addition to Reaper’s ammo refill on Wraith Form which will come in handy.

credit//Blizzard
credit//Blizzard

General

Custom games and game browser

  • Players can now disable secondary fire and secondary weapons in Custom Games.
  • You can now disable one Symmetra ultimate while leaving the other active.

Hero updates

Genji

  • Removed the attack cooldown from Genji’s wall climbing ability, allowing him to engage with enemies immediately after completing a climb.

Hanzo

  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after completing a climb.
  • Storm Bow: increased charge speed by 10%.
  • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held.

Orisa

  • Fusion Driver: damage reduced by 15%.
  • Protective Barrier: cooldown reduced from 12 seconds to 8 seconds.

Reaper

  • Wraith Form: ammo is now entirely refilled when Wraith Form is used.

Reinhardt

  • Earthshatter: effective height has been lowered from 3 meters to 2 meters.
  • The height threshold of objects that Earthshatter can “climb” has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it “crawls” along the ground.

Soldier: 76

  • Heavy Pulse Rifle: bullet damage decreased from 20 to 19.

Bug fixes

General

  • Fixed an issue that prevented voice lines from being heard during the Play of the Game.
  • Fixed an issue causing shields to display the wrong team color during the Play of the Game.
  • Added new Kill Feed icons for environmental kills and a number of abilities.

Arcade

  • Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted.

A.I.

  • Fixed a bug that allowed bots to become stuck around the well on Ilios.

Heroes

  • Fixed a bug that caused Lucio’s healing and speed song auras to be inaccurately projected.
  • Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lucio’s Sonic Amplifier.
  • Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations.
  • Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped.
  • Fixed a bug that could prevent two charging Reinhardt’s from being able to kill each other.
  • Fixed a bug that prevented Winston’s Primal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade.

Maps

  • Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial.
  • Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios.
  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar.

About Gavin Sheehan

Gavin has been a lifelong geek who can chat with you about comics, television, video games, and even pro wrestling. He can also teach you how to play Star Trek chess, be your Mercy on Overwatch, recommend random cool music, and goes rogue in D&D. He also enjoys standup comedy, Let's Play videos and trying new games, along with hundreds of other geeky things that can't be covered in a single paragraph. Follow @TheGavinSheehan on Facebook, Twitter, Instagram, and Vero, for random pictures and musings.

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