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Capcom's End Of Year Results Are In And Resident Evil 7 And Monster Hunter Are To Blame For The Profits

Capcom

Capcom's end of year 2016 statement is finally in. That statement collects the sales made during the quarter from December 31, 2016 to March 31, 2017. Capcom, like a lot of companies, works on an April-March fiscal year. Thanks to Resident Evil 7 and Monster Hunter XX and even Monster Hunter Generations, the company's profits are up to over 13.2% form the previous year. Monster Hunter Stories and Dead Rising 4 underperformed.

Capcom pins some of the success of Resident Evil 7 on it's VR capabilities, saying, "during the fiscal year ended March 31, 2017, signs of major changes to our industry became evident, such as the successive releases of VR (virtual reality) devices that are highly compatible with games…Under such circumstances, the Company has carried out reorganization and strengthened its management structure aiming to reform its development divisions, which are the core of its business operations. At the same time, the Company promoted speedy decision-making and agile business development by clarifying reporting lines and responsibilities."

capcom-finances-q42016

They also tried to use their film and tv brands by generating "synergy" which some of you will remember from a certain 30 Rock episode as being one of those company buzzwords that gets passed around often, while meaning quite little. And the whole report was pretty vague as to wether or not those film and tv projects actually boosted their income.

Capcom also saw a boos in their royalties revenue, and revenue brought in from Pachinko properties. But the main portion of Capcom's sales were from their digital content. So, basically, games. "In online games and mobile contents, the Company broke new ground amidst ongoing efforts to achieve progress in this static sub-segment by reviewing its development framework and operation methods." Which is a nice way of saying that they've tried to make their system more efficient, with some cuts. What those are exactly, I can't say, Japan does have a much different employment market than the States. So where, with an American brand, I'd pin my money on it being employee layoffs, with Capcom it could be anything from changing software to moving many of their processes out of Japan to avoid regulations. I'm doubting that last one though.

If you'd like, you can check out Capcom's full report here.


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Madeline RicchiutoAbout Madeline Ricchiuto

Madeline Ricchiuto is a gamer, comics enthusiast, bad horror movie connoisseur, writer and generally sarcastic human. She also really likes cats and is now Head Games Writer at Bleeding Cool.
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