Del Toro Says Silent Hills Took Inspiration From The Last Of Us

Silent-HillsSilent Hills will likely remain a mythical game, lost to industry politics and left for gamers in future generations to mourn. It seems we never will know quite how the game was going to turn out.

I do, however expect we will find out more about the project as time goes on and details slip. Just like this new snippet about the inspiration of the game and where it was in development before getting cancelled. Speaking to Bloody Disgusting, Guillermo Del Toro opened up a little bit about the project, before saying it doesn’t make any sense that the game was cancelled.

We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.

The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular.

We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening. When you ask about how things operate, that makes no f-cking sense at all that that game is not happening.

Makes no f-cking sense at all. That’s the randomness that I was talking about.

Trust me on that last point Del Toro, we all feel that way.

There is actually the implication that the game was in development before The Last of Us was out, so I do wonder when work actually started on the game. I assumed it hadn’t been long, but it seems there were a few years of work done.