There has been a little storm in a tea cup brewing of late surrounding The Witcher 3 since just prior to launch. CD Projekt Red, who are known for really bending over backwards for their fans, came under fire when some fans brought up what looked to be like significant graphical downgrades between promotional materials and the finished product.
Speaking to Eurogamer, the Polish developer has decided to tackle this issue head on. To them this is just a matter of opinion and a change of rendering systems. In a sizeable explanation, company co-founder Marcin Iwinski explained:
Maybe it was our bad decision to change the rendering system, because the rendering system after VGX was changed.
Maybe we shouldn’t have shown that [trailer], I don’t know, but we didn’t know that it wasn’t going to work, so it’s not a lie or a bad will — that’s why we didn’t comment actively.
We don’t agree there is a downgrade but it’s our opinion, and gamers’ feeling can be different. If they made their purchasing decision based on the 2013 materials, I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair.
It’s very important to stress: we are continuously working on the PC version, and we will be adding a lot of stuff, and there is more to come. We’ve proven it in the past that we support our games and we will be looking at the feedback and trying to make it better.
Personally, I’ve seen the downgrade comparison and they are significant in a way that I think CD Projekt Red is dismissing a little too readily here.
At the same time, a big patch landed yesterday stabilising the game’s presentation and I have no doubt that the developer will continue to make significant improvements to the content.
I’ve only just made my jump into the world of The Continent, but the game is really gorgeous. To be complaining about the graphical fidelity is to be missing the wood for the trees.