All of the tie-in games to the Alien series so far have been modelled more on the trigger happy action of James Cameron‘s film than the spookhouse feeling of Ridley Scott‘s.
Thankfully, Alien: Isolation is coming along to redress the balance. Here’s the trailer.
Well, that might work. Very well.
Here’s the first in a series of Developer Diary entries too, likely to take us up to the game’s release.
I’m a part-time gamer but a full-time Alien fan. It’s going to take some Colonial Marines-grade reviews to stop me taking this one out for a spin.
And what a surprising lead character. I’m not concerned with the notion of “canon” too much but there’s a lot subtext they can dig into by using Ripley’s daughter, and I hope they do.
Here’s the official blurb:
When she left Earth, Ellen Ripley promised her daughter Amanda she would return home for her 11th birthday. Amanda never saw her again.
Fifteen years later, Amanda, now a Weyland-Yutani employee, hears that the flight recorder of her mother’s ship, the Nostromo, has been recovered at the remote trading station Sevastopol. The temptation for her to finally understand what happened is too much to resist. When the crew arrive at Sevastopol, they find something is desperately wrong. It all seems to be connected to an unknown menace, stalking and killing deep in the shadows.
In order to uncover the truth about her mother, Amanda is forced to confront the same terrifying thing that separated them.
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