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Valve Haven't Said 'No' To A New Half-Life In VR

half-life-gordonThe higher-ups at Valve don't often turn out for gaming conventions and conferences, but with the announcement of the Vive, the company has had a huge presence at GDC. From what I understand, the VR Tech might be the best currently being shown, so that is pretty darn exciting.

But of course, with Valve on hand, the ye olde question of Half-Life is bound to come up. This time, it came from Kotaku who asked if Valve are working on a VR Half-Life game. Programmer Jeep Barnett was actually pretty forthcoming saying:

We've said, 'Let's take some existing art and see how it fits. So yeah, we'll grab some headcrabs, we'll grab the machine guns from Half-Life, the rocket launcher—all those different fun things—and see how they play in VR. But right now, it's a tool for exploring the different kind of game designs we want to do.

He did iterate he wasn't saying no to a game though:

We're not saying, 'nn', but we don't know what the right thing is [yet]. Our most precious resource is time, and we don't have enough time for people to do everything. Would we like to make all of our franchises in VR? Absolutely. But we don't have enough time or people. So we have to figure out what's the best fit, what plays to the strengths of VR.

Is Half-Life a good fit? Is Left 4 Dead a good fit? Is a new franchise a good fit? I don't know yet. We're really trying to cover the broad spectrum of what we could do, and then we'll start focusing on spearheading that.

This is actually much more than most people get out of Valve considering they are certainly a more hardware focused company now. I have my doubts about their desire to create new software, instead focusing on digital markets and devices.

But, perhaps, one day Gordon Freeman will come out from the shadows again.


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Patrick DaneAbout Patrick Dane

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