Tomb Raider And Resident Evil Movie Stuff Is Happening

Tombraider

Action movies with female leads are pretty rare, but along comes a pair of them now. They’re also both films based upon video games – and I don’t think it’s a coincidence.

At least one person reading this will have written a dissertation relevant to this phenomenon, I think, so please, feel free to send it over. Tell me why the movie industry runs shy of action heroines unless they inherit them from the outside, and do it in really big words.

The Resident Evil series has run on for eleven years and five movies so far, offering intermittent bursts of goofy, b-grade fun. Around the release of the last movie, Milla Jovovich teased that hubby and director Paul W. S Anderson had cooked up the idea for one more, final episode.

According to Shock Till You Drop, production on that film is set to start later this year for a September 12th 2014 release. Anderson is working on Pompei right now, and the assumption is he’ll step back to Resi afterwards.

And while that series comes to a close, another one starts. Restarts.

Darrell Gallagher is the head of Crystal Dynamics, the studio that just rebooted Tomb Raider as a videogame. Talking to Variety, he’s explained that the new game will influence GK Films’ upcoming movie:

They are working from this new take that we’ve given them… It’s a good partnership. We’re seeing the challenges through the same lens. It was important for both of us to have a cohesive version of the franchise… We didn’t want to see a film version that was a continuation of the old Tomb Raider films.

Who did?

My advice to GK Films is to at least sit down and chat with Rhianna Pratchett, the new game’s writer. From what I understand, she’s done a cracking job. I also enjoyed her interview with Metro yesterday:

I’ve had an up-and-down relationship with Lara over the years. I played the first game, in fact Dad did and spoilt the bit with the T-Rex but it was still awesome. Then I felt she’d become reduced to a pair of boobs, a pair of pistols and a hair plait. She became bigger than the games and was over-sexualised.

I’m fairly used to that in games but it gave the impression that “ladies, this isn’t for you” and yet she was very popular with female gamers.

The chance to get my hands on her, so to speak, gave me the chance to make a difference. I spent ages working on her back story, relationships with other characters, how she evolves. She’s a Lara that doesn’t have all the guns and the gadgets or the confidence to get herself out of any situation.

We’re still some way from the new movie becoming a reality, but I expect GK will see it through.

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